ALICE IN UNO LAND
You haven't really enjoyed a game of Uno until you've watched a game with Duke, myself and my parents. My parents are . . . well . . . experts at verbal sparring. Some might call it bickering.
My Dad is a stickler for details, to say the least. It's never a surprise that the game begins with him pulling out and reviewing the rules. Then he pronounces that the scoring is too complex and that he knows a better way. Rather than giving the winner of each hand the total points still held in the hands of the losers of that round, he decides to just tally each individual's points and play to 500 that way.
You might think this would make the game last longer, but keep in mind that if we are ever to START to play this game, we have to keep Duke and my mom interested. They are our two reluctant players. Mom just wants to enjoy the company and Duke doesn't really see much point in board or card games, but he's a good sport and competitive. So, at this critical juncture, debating how to keep score with Dad would be unwise and ensure that the game ended before it began.
While Dad offers unasked for explanations on how we proceed, Duke and I decorate the score sheet. Everyone has a column: Mom, Duke, Me and at the top of Dad's column I write "STICKLER." We hand Dad the sheet without comment, giggling as he mutters, "Well, this must be ME."
While Dad examines the score card, we hand Mom her head gear. This is necessary for her as she has the dickens of a time telling the difference between blue and green cards. She has other difficulties also, like remembering whether or not it's her turn, whether or not the draw 2 card is the same as the 2 card, what the funny symbol on the skip card means, etc. At any rate, the light clipped to the bill of a baseball cap gives her a good way to see whether or not she's holding green or blue cards and that is at least ONE problem solved.
So, now we have the Stickler and the Miner assembled and ready to play.
This leaves Duke to his own devices for a bit. By the time the Stickler is satisfied that we will not be breaking any moral codes of fair play and justice, it is likely that Duke has decided he needs to get some refreshments. Remember, he's a reluctant player, so he may spend some time trying to find reasons to instruct children. Eventually, he runs out ofexcuses distractions. It is at that point, that he sits down and becomes the Card Shark.
While Duke shuffles the cards, he calls out rules about Aces being wild, something about Jacks and things that would be considered cheating in some wild west saloons. He will often accuse others of dealing from the bottom of the deck and ask Mom if she is hiding cards in her bosom. To make matters even more interesting, he will play off of Mom's confusion and pretend that he forgot the rules also. This keeps my Dad in a bit of a tizzy as our resident Stickler.
The result is a hilarious evening of fun that the inventors of Uno could not have ever envisioned.
The Stickler cannot figure out why his score is so terrible as he struggles to keep the Miner and the Card Shark on track. The Card Shark is SURE that it really isn't required that he call out 'Uno' with his last card and feels that he is unjustly required to pick up penalty cards. The Miner keeps forgetting how to switch on her light, which the Stickler thinks would be a great addition to his fishing gear.
Me? I just laugh until I hurt.
Guess who won? I almost did. I went out several rounds before anyone noticed that I was winning. Then, things got a bit serious.
Yep, the Card Shark won. Figures!
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My Dad is a stickler for details, to say the least. It's never a surprise that the game begins with him pulling out and reviewing the rules. Then he pronounces that the scoring is too complex and that he knows a better way. Rather than giving the winner of each hand the total points still held in the hands of the losers of that round, he decides to just tally each individual's points and play to 500 that way.
You might think this would make the game last longer, but keep in mind that if we are ever to START to play this game, we have to keep Duke and my mom interested. They are our two reluctant players. Mom just wants to enjoy the company and Duke doesn't really see much point in board or card games, but he's a good sport and competitive. So, at this critical juncture, debating how to keep score with Dad would be unwise and ensure that the game ended before it began.
While Dad offers unasked for explanations on how we proceed, Duke and I decorate the score sheet. Everyone has a column: Mom, Duke, Me and at the top of Dad's column I write "STICKLER." We hand Dad the sheet without comment, giggling as he mutters, "Well, this must be ME."
While Dad examines the score card, we hand Mom her head gear. This is necessary for her as she has the dickens of a time telling the difference between blue and green cards. She has other difficulties also, like remembering whether or not it's her turn, whether or not the draw 2 card is the same as the 2 card, what the funny symbol on the skip card means, etc. At any rate, the light clipped to the bill of a baseball cap gives her a good way to see whether or not she's holding green or blue cards and that is at least ONE problem solved.
So, now we have the Stickler and the Miner assembled and ready to play.
This leaves Duke to his own devices for a bit. By the time the Stickler is satisfied that we will not be breaking any moral codes of fair play and justice, it is likely that Duke has decided he needs to get some refreshments. Remember, he's a reluctant player, so he may spend some time trying to find reasons to instruct children. Eventually, he runs out of
While Duke shuffles the cards, he calls out rules about Aces being wild, something about Jacks and things that would be considered cheating in some wild west saloons. He will often accuse others of dealing from the bottom of the deck and ask Mom if she is hiding cards in her bosom. To make matters even more interesting, he will play off of Mom's confusion and pretend that he forgot the rules also. This keeps my Dad in a bit of a tizzy as our resident Stickler.
The result is a hilarious evening of fun that the inventors of Uno could not have ever envisioned.
The Stickler cannot figure out why his score is so terrible as he struggles to keep the Miner and the Card Shark on track. The Card Shark is SURE that it really isn't required that he call out 'Uno' with his last card and feels that he is unjustly required to pick up penalty cards. The Miner keeps forgetting how to switch on her light, which the Stickler thinks would be a great addition to his fishing gear.
Me? I just laugh until I hurt.
Guess who won? I almost did. I went out several rounds before anyone noticed that I was winning. Then, things got a bit serious.
Yep, the Card Shark won. Figures!